video game antagonist

Three Violent Video Games of All Time

Just like comic books and rock & roll, video games have a bad reputation especially on its content. While violent video games can be dangerous for some kids, especially those that are expensive, some studies show that they don’t cause any harm. Although not strongly recommended by dad and me, here are three of the most violent video games of all time. 

Call of Duty: Modern Warfare 2 

call of dutyInfinity Ward’s Call of Duty: Modern Warfare 2 (2010) puts the player in the pilot’s seat of a civilian killing spree to recreate the horrors of combat. In the popular (and optional) “No Russian” level, the player controls a secret CIA agent who joins a group of Russian terrorists to commit a massacre at an airport. Although the player doesn’t have to kill any innocents, he must keep up with the terrorists as they carry out the horrific act, which causes civilians to run and scream in terror as they are killed.

This violence was important to the overall story, not just the violence like many other controversial video games. Episode 24 of Fox explains the idea: when you’re undercover, how far can you go to maintain your cover? FOX News called Call of Duty Modern Warfare 2 a game that puts kids in the role of terrorists.

Splatterhouse 

In Namco’s 1988 side-scrolling beat ’em up, Rick, the protagonist in the 2010 Splatterhouse, must once again don the mask of terror to save Jennifer from the evil monsters that have invaded our plane from another dimension. The gore was the best thing about the original 1988 title, but it was limited by the restrictions of the time. The current version is the most violent video game ever created. Buckets of blood fills the screen as Rick slashes enemies, removes their limbs, and places them on sharp objects. Splatterhouse lives up to its name and is not for the faint of heart; the action violence is fierce.

Grand Theft Auto III 

Grand Theft Auto was a series that explored the underworld before GTA III. But top-down, 2D games weren’t able to capture the grime, fury and innovative polygonal monstrosity. In 2001 Grand Theft Auto III, the player assumed the role of a criminal seeking revenge on his ex-girlfriend, who was killed during a bank robbery. The results? Gamers dove deep into the underworld where stealing cars, beating hookers, and killing police officers are the order of the day. GTA III became a benchmark for violence in video games. For this reason, Wal-Mart instituted a policy requiring proof of age for potential buyers of M-rated games.